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Conceptual Game Artwork
Before a game gets the green light to begin production, it has to be pitched to and approved by the studio's money men. These sketches, storyboards and splash images were done exclusively for these pitches.
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All artwork ©2002 Tracy
Reynolds;
not for distribution.
Please email me if you have
any questions.
Designs For Prolific Publishing's Mascot Character
| Prolific Publishing wanted a character mascot of a lightning bug to put on their demo reel. Here is a page of expressions. |
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| A knees-up image of the firefly character. |
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Designs for the Hercules Project
| Sketches of Aphrodite, the goddess of love. Slightly risque. |
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| Another sketch of Aphrodite. |
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| A sketch storyboard of Hercules breaking a boulder in half. |
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| A rough design of a possible progress layout for the game. |
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| Hercules swings a tree branch to take out some soldiers. |
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| A demonstration of how Hercules might flex his muscles after receiving a 'power-up' apple from Aphrodite. |
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| Hercules clobbers a centaur. |
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| Storyboard for a possible 'spin-kick' maneuvre. |
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| Sketch of a possible 'foot stomp' attack, to temporarily disable enemies. |
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| Hercules rips a tree out of the ground and uses it as a thrown weapon. |
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| Hercules clobbering various bad guys. |
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Designs for the Mega-Rig Pitch
| This was a series of storyboards, collaged with photos from a digital camera. The product is a toy called a "Mega-Rig"; the pitch was for a game based on the toy. Here is the 'splash' (title) image for that product. |
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| "There's a prison break, and the police run to the Mega-Rig to capture the criminal." |
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| "The criminal is on the run! Pursue and track him with the Mega Copter." |
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| "The Mega-Rig pulls up to the criminal's hideout." |
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| "Customize the mini-chopper with the tools you'll need to capture the prisoner." |
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"Success! The criminal is captured and the Mega-Rig flies back to the prisonyard, prisoner safely in the gaol." |
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Designs for the Micro-Machines Pitches
| "Use coupons downloaded from the site to earn discounts on real toys." |
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| "Trade your virtual Micro Machines with other collectors." |
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| "Buy, sell and swap Micro-Machines cars online." |
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| I forget what exactly the premise was for this series. I guess just to show various vehicles in their proper environments. I enjoyed painting the backgrounds in Photoshop." |
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A somewhat tropical background, without the vehicles. |
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A sonoran desert background for the same. |
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Designs for the Caterpillar Project
| Here is a more polished storyboard, illustrating a story point in the Catterpillar game. The town is threatened by the lava flow of an erupting volcano, and the player needs to dig a trench to divert the lava away from the town. |
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| A storyboard illustrating the rough layout of the first challenge. The player will eventually put the boulder into the dump truck. |
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| Another storyboard of a task that must be performed by the player of the game, Caterpillar. Save the people from the floodwaters. |
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| A rough layout of a possible user's interface with the control panels of the tractor. |
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| Either a loading screen, or some rough packaging artwork for the final Caterpillar demo. |
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| The ending screen for the Caterpillar demo. |
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Designs for Woody Woodpecker's Racing Game
| Designs for Chilly Willy's racing igloo. |
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| Woody jumps through a fire hoop; one of the many obstacles that the players would have to face. |
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| Three player characters race to the finish line. |
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| First, Second, and Third place winners. |
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